Inside the Fallout Universe, Gaming’s Most Unexpected TV Hit
The Fallout TV series has come back to its platform, and it's safe to say that audiences were pleasantly surprised by the quality of its debut season. By portraying the atomic-age, nuclear-ravaged United States through the perspectives of three different characters, it effectively portrayed multiple facets of the gamer's experience.
We followed Lucy the vault dweller, trying to do the right thing and discovering that the ruined world made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who starts doubting his cult's authority and causes plenty of trouble in powered exoskeleton; and Walton Goggins's character, a standout performance who has entirely abandoned any moral compass out in the irradiated wastes.
Setting the Stage for a New Chapter
The debut season's ending disclosed crucial details about those responsible for the nuclear war that trapped a group of people in underground vaults for an extended period. It also left several enigmas open for the second season – and, on this occasion, expectations are much greater.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” says the show's co-creator.
“Starting the initial season, everyone’s like, ‘Just don't mess it up’,” adds Todd Howard. “We are thrilled with the feedback to the show, so this time people are bringing more excitement and different expectations.”
A New Vegas Vibe for the Next Installment
The new season is located in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and cast in the series, despite the fact that it was technically flawed at launch.
“It’s more of a sun-baked feel, a Mojave vibe, that’s so integral to that game,” notes the co-creator. “That parched, desolate iconic highway vibe of the game is so much fun to translate into the show.”
In the show's timeline, a long time has passed since the events of the New Vegas game by the time the characters arrive there. Nevertheless, the creators suggest that it does reference the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is distinguished by its tangible quality – its production team insisted on real props and environments were fabricated, mirroring the makeshift nature of the settlements in the games.
“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all standing in front of a digital backdrop,” says another of the showrunners. “The key objective of an translation, especially of a interactive medium, is to seem like it’s authentic.”
Indeed, virtually each creature you see on-screen is physical, even the legendarily scary irradiated monsters known as Deathclaws. In the show, they are created using animatronics, and were reportedly quite terrifying up close.
A Labor of Love
The Fallout series works because it is made by accomplished storytellers who are also dedicated players, with the help of the game developers behind the source material. This common understanding for the universe is clear in the final product.
The second season is launching on a weekly basis rather than as a all-at-once release, marking a change from the first season. This approach will foster a altered viewing experience, something the showrunners themselves are excited to witness.
“It has more depth, it’s larger in scale, it’s wittier, it has a lot of surprises,” promises Howard. “I can't wait to seeing what people think.”